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- 3 Texture Height Blend
by argenzio » Sun Oct 08, 2017 9:53 am
- 30 Replies
- 410749 Views
- Last post by Amplify_Borba
Thu Feb 07, 2019 3:51 pm
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- Fade in / fade out?
by kanikama » Fri Feb 01, 2019 11:21 am
- 7 Replies
- 2565 Views
- Last post by Amplify_Borba
Thu Feb 07, 2019 3:26 pm
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- Vertex Lighting with Lightmaps in ASE
by mambosa » Fri Dec 21, 2018 9:53 am
- 8 Replies
- 2627 Views
- Last post by mambosa
Thu Feb 07, 2019 11:08 am
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- Stencil Buffer with Object Clip Position
by DanikTomyn » Thu Feb 07, 2019 3:59 am
- 1 Replies
- 4482 Views
- Last post by Amplify_Borba
Thu Feb 07, 2019 10:20 am
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- Dither Node and Blending Multiple Lights
by DanikTomyn » Mon Apr 02, 2018 4:12 pm
- 5 Replies
- 2219 Views
- Last post by Amplify_Borba
Thu Feb 07, 2019 10:17 am
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- Vertex Normal Flicker
by RobRamsay » Tue Feb 05, 2019 12:33 pm
- 3 Replies
- 1334 Views
- Last post by Amplify_Borba
Wed Feb 06, 2019 11:26 am
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- LWRP : Fetch Ligthmap Value - not working
by HansBernd » Mon Feb 04, 2019 4:37 pm
- 1 Replies
- 1076 Views
- Last post by Amplify_Borba
Tue Feb 05, 2019 4:10 pm
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- Add outline/transparency to multiple meshes as a whole
by martin.3361 » Sun Feb 03, 2019 10:16 pm
- 2 Replies
- 1654 Views
- Last post by martin.3361
Tue Feb 05, 2019 1:07 am
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- Forcing Mesh Normal facing upward
by NicolasD » Sat Jan 19, 2019 11:05 am
- 3 Replies
- 1264 Views
- Last post by Amplify_Borba
Mon Feb 04, 2019 3:55 pm
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- Cutout transparency geometry results in weird see-through..
by werti100 » Thu Jan 31, 2019 2:00 am
- 4 Replies
- 2164 Views
- Last post by Amplify_Borba
Mon Feb 04, 2019 11:44 am
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- Access UNITY_VERTEX_INPUT_INSTANCE_ID
by mrmcd » Thu Jan 24, 2019 1:20 am
- 5 Replies
- 2064 Views
- Last post by Amplify_Borba
Fri Feb 01, 2019 4:54 pm
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- PS4 shader building error
by ShaderCube » Fri Jan 18, 2019 11:50 am
- 6 Replies
- 1715 Views
- Last post by Amplify_Borba
Fri Feb 01, 2019 3:43 pm
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- Some questions
by DuvE » Wed Jan 30, 2019 12:09 pm
- 1 Replies
- 905 Views
- Last post by Amplify_Borba
Thu Jan 31, 2019 3:14 pm
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- Recompile shader containing updated function.
by JeanSmall » Thu Jan 31, 2019 10:52 am
- 1 Replies
- 1370 Views
- Last post by Amplify_Borba
Thu Jan 31, 2019 12:30 pm
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- Animating a switch on and off
by jzza » Sun Jan 27, 2019 3:53 pm
- 4 Replies
- 1915 Views
- Last post by Amplify_Borba
Tue Jan 29, 2019 4:25 pm
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- Query Mask Clip value within the shader
by sethhall » Sat Sep 22, 2018 11:58 pm
- 5 Replies
- 2600 Views
- Last post by Amplify_Borba
Tue Jan 29, 2019 10:41 am
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- UI Shader
by lmgiorni » Wed Jan 23, 2019 3:43 pm
- 3 Replies
- 3096 Views
- Last post by Amplify_Borba
Tue Jan 29, 2019 10:20 am
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- Point normals towards camera
by Evocentrica » Sun Jan 20, 2019 7:08 pm
- 5 Replies
- 2078 Views
- Last post by Amplify_Borba
Tue Jan 29, 2019 9:32 am
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- Light Direction issue
by Frenk.1999.98K » Mon Jan 21, 2019 12:25 am
- 9 Replies
- 2926 Views
- Last post by Amplify_Borba
Tue Jan 29, 2019 9:24 am
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- Questions about the grass in SimpleTerrain example
by mrmongbat » Sat Jan 26, 2019 4:04 pm
- 1 Replies
- 1722 Views
- Last post by Amplify_Borba
Mon Jan 28, 2019 5:04 pm
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- Errors in console log
by vincewins » Sat Jan 26, 2019 10:24 am
- 1 Replies
- 2110 Views
- Last post by Amplify_Borba
Mon Jan 28, 2019 4:37 pm
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- Projector questions
by mossman » Fri Jan 18, 2019 9:52 pm
- 6 Replies
- 1819 Views
- Last post by Amplify_Borba
Mon Jan 28, 2019 4:34 pm
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- Editor wont open
by Fennecai » Fri Jan 25, 2019 7:49 pm
- 1 Replies
- 1012 Views
- Last post by Ricardo Teixeira
Sat Jan 26, 2019 10:04 pm
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- Custom Lighting model in HDRP
by nehvaleem » Fri Jan 25, 2019 3:02 pm
- 1 Replies
- 1946 Views
- Last post by Amplify_Borba
Fri Jan 25, 2019 4:48 pm
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- Using Particle Color over Time in Conjunction with Amplify S
by Bitterman » Thu Jan 24, 2019 10:31 pm
- 1 Replies
- 1893 Views
- Last post by Amplify_Borba
Fri Jan 25, 2019 12:22 pm
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