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- How do I make a glow effect for sprite shader ?
by skydash » Sun May 20, 2018 8:17 pm
- 9 Replies
- 5650 Views
- Last post by Amplify_Borba
Tue May 22, 2018 4:19 pm
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- Adding A Time Delay
by Yoshinjo » Mon May 21, 2018 5:10 pm
- 2 Replies
- 1005 Views
- Last post by Amplify_Borba
Tue May 22, 2018 9:18 am
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- Amplify shader editor won't open anymore
by swizzerSweet » Mon May 21, 2018 8:22 pm
- 1 Replies
- 1509 Views
- Last post by swizzerSweet
Mon May 21, 2018 10:20 pm
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- Panning a texture using Triplanar Sampler
by Giantswing » Thu May 17, 2018 10:38 am
- 3 Replies
- 1317 Views
- Last post by Amplify_Borba
Thu May 17, 2018 3:05 pm
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- Help with Normals
by Iikka » Mon May 14, 2018 12:52 pm
- 4 Replies
- 3668 Views
- Last post by Ricardo Teixeira
Tue May 15, 2018 10:59 am
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- Transparency on outline
by StarkRaven » Sun Jun 25, 2017 9:25 pm
- 6 Replies
- 2225 Views
- Last post by Ricardo Teixeira
Mon May 14, 2018 10:58 am
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- Trouble with screen space and alpha-masked shader
by JoNax97 » Fri Dec 08, 2017 11:06 pm
- 10 Replies
- 4550 Views
- Last post by Ricardo Teixeira
Fri May 11, 2018 10:57 am
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- Updating shader functions
by exerion » Fri Sep 15, 2017 6:25 am
- 5 Replies
- 975 Views
- Last post by Amplify_Borba
Thu May 10, 2018 10:56 am
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- <Bug> Template: Blend Mode parsing
by sunrice » Thu May 03, 2018 8:06 am
- 4 Replies
- 954 Views
- Last post by Amplify_Borba
Wed May 09, 2018 6:38 pm
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- Additive blend, always sort
by crazyfingers619 » Mon May 07, 2018 12:34 pm
- 6 Replies
- 2462 Views
- Last post by Ricardo Teixeira
Wed May 09, 2018 4:00 pm
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- Trying to figure out how to get refraction to work...
by crazyfingers619 » Wed May 09, 2018 12:00 pm
- 1 Replies
- 1690 Views
- Last post by Amplify_Borba
Wed May 09, 2018 2:21 pm
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- Controlling Time In Shaders
by Yoshinjo » Wed May 02, 2018 8:09 pm
- 6 Replies
- 3433 Views
- Last post by Amplify_Borba
Wed May 09, 2018 9:06 am
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- How to render in Non Specular OR shadows only?
by GalacticArmada1 » Thu May 03, 2018 6:51 am
- 8 Replies
- 1408 Views
- Last post by Amplify_Borba
Mon May 07, 2018 2:34 pm
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- Hue Node
by geaguirre80 » Sat Mar 04, 2017 2:23 pm
- 6 Replies
- 2748 Views
- Last post by Amplify_Borba
Mon May 07, 2018 10:54 am
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- UI Shaders
by Giantswing » Sat May 05, 2018 5:18 pm
- 1 Replies
- 4185 Views
- Last post by Amplify_Borba
Mon May 07, 2018 10:48 am
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- WaterColor
by JoseVargas » Wed Apr 25, 2018 10:10 pm
- 3 Replies
- 1307 Views
- Last post by JoseVargas
Sat May 05, 2018 2:19 am
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- Cull off + Transparent = Artefacts
by Chromo » Thu May 03, 2018 9:18 pm
- 1 Replies
- 1015 Views
- Last post by Amplify_Borba
Fri May 04, 2018 2:52 pm
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- How to make Amplify shaders work with Aura
by keepesh » Thu May 03, 2018 2:01 pm
- 1 Replies
- 779 Views
- Last post by Amplify_Borba
Fri May 04, 2018 11:46 am
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- Animate Shader Materials
by Yoshinjo » Wed May 02, 2018 6:20 am
- 5 Replies
- 2261 Views
- Last post by Ricardo Teixeira
Fri May 04, 2018 11:22 am
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- Accessing _CameraDepthNormalsTexture
by zamboni » Wed May 02, 2018 6:54 am
- 3 Replies
- 745 Views
- Last post by Amplify_Borba
Thu May 03, 2018 9:16 am
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- Point positions, trying to make dots on vertexes?
by WACOMalt » Tue May 01, 2018 3:43 am
- 1 Replies
- 481 Views
- Last post by Amplify_Borba
Wed May 02, 2018 4:21 pm
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- Template Binormal tag
by sunrice » Wed May 02, 2018 10:15 am
- 1 Replies
- 406 Views
- Last post by Amplify_Borba
Wed May 02, 2018 3:07 pm
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- Contribute: Open Sibling(=use same template) Shaders
by sunrice » Wed May 02, 2018 1:52 pm
- 1 Replies
- 446 Views
- Last post by Amplify_Borba
Wed May 02, 2018 2:56 pm
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- Triplanar Terrain Shader
by win » Mon Apr 30, 2018 12:22 pm
- 1 Replies
- 1538 Views
- Last post by win
Mon Apr 30, 2018 1:07 pm
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- Normal dir. node equivalent ?
by yaos01 » Fri Apr 20, 2018 3:25 pm
- 7 Replies
- 2040 Views
- Last post by Amplify_Borba
Thu Apr 26, 2018 9:35 am
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