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- Unity Standard Shader using Amplify
by Adam » Wed Mar 22, 2017 3:00 pm
- 19 Replies
- 7372 Views
- Last post by Ricardo Teixeira
Wed Oct 04, 2017 11:06 am
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- Tessellation automatically turning on when trying to debug.
by BillyGoat » Mon Oct 02, 2017 3:51 am
- 1 Replies
- 624 Views
- Last post by Amplify_Borba
Mon Oct 02, 2017 1:28 pm
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- Getting the Half-Vector
by Liraco » Tue Sep 26, 2017 1:33 pm
- 5 Replies
- 2891 Views
- Last post by Ricardo Teixeira
Wed Sep 27, 2017 9:49 am
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- Expose parameters to change UV set
by jurassic_queer » Wed Sep 20, 2017 8:08 pm
- 3 Replies
- 2173 Views
- Last post by Amplify_Borba
Thu Sep 21, 2017 5:53 pm
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- Newbie question - reflections
by HeAdO » Sun Sep 17, 2017 11:27 pm
- 5 Replies
- 1941 Views
- Last post by Ricardo Teixeira
Tue Sep 19, 2017 11:40 am
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- Shader Tags being wiped on save!
by DarrenR » Thu Jun 01, 2017 11:05 am
- 3 Replies
- 1057 Views
- Last post by Amplify_Borba
Mon Sep 18, 2017 6:11 pm
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- How to sort Amplify shaders into sub-folders
by sazberryftw » Wed Sep 06, 2017 5:07 pm
- 2 Replies
- 1309 Views
- Last post by sazberryftw
Wed Sep 06, 2017 5:23 pm
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- Replicating Unity's Standard Shader
by sazberryftw » Thu Aug 24, 2017 11:35 am
- 6 Replies
- 4259 Views
- Last post by sazberryftw
Wed Sep 06, 2017 5:08 pm
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- Easy way to "fade" a map input?
by jurassic_queer » Wed Aug 30, 2017 10:20 pm
- 7 Replies
- 3478 Views
- Last post by Amplify_Borba
Wed Sep 06, 2017 9:52 am
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- nodes and render paths
by joelrowney » Mon Aug 21, 2017 1:14 pm
- 1 Replies
- 700 Views
- Last post by Amplify_Borba
Mon Aug 21, 2017 1:56 pm
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- Vertex Offset and Vertex Normal Use
by Duckocide » Sun Aug 20, 2017 10:40 am
- 2 Replies
- 3240 Views
- Last post by Amplify_Borba
Mon Aug 21, 2017 11:49 am
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- Values Stored In Nodes Zeroing Out
by aislynnk » Fri Aug 11, 2017 9:55 pm
- 8 Replies
- 1993 Views
- Last post by Ricardo Teixeira
Wed Aug 16, 2017 9:06 pm
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- UV Channels in Texture Sampler
by Ben » Wed Aug 09, 2017 3:21 pm
- 5 Replies
- 3298 Views
- Last post by Amplify_Borba
Thu Aug 10, 2017 4:37 pm
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- Substance materials
by joelrowney » Thu Aug 03, 2017 7:42 am
- 7 Replies
- 2182 Views
- Last post by Ricardo Teixeira
Mon Aug 07, 2017 11:19 am
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- Updated Unity, Amplify no longer works...
by dink » Sun Jul 30, 2017 11:41 pm
- 1 Replies
- 837 Views
- Last post by Ricardo Teixeira
Mon Jul 31, 2017 10:31 am
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- Billboard rendering too shiny
by Duckocide » Sun Jul 30, 2017 8:20 am
- 5 Replies
- 1613 Views
- Last post by Ricardo Teixeira
Mon Jul 31, 2017 10:27 am
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- Standard Surface Light Node
by GreybornStudios » Tue Jul 25, 2017 12:19 am
- 1 Replies
- 674 Views
- Last post by Amplify_Borba
Tue Jul 25, 2017 9:42 am
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- Function not saving?
by jurassic_queer » Thu Jul 20, 2017 4:58 pm
- 5 Replies
- 1210 Views
- Last post by Ricardo Teixeira
Thu Jul 20, 2017 5:39 pm
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- Access Vertex ID in ASE
by Tom_LeFx » Tue Jul 18, 2017 3:41 pm
- 3 Replies
- 1566 Views
- Last post by Ricardo Teixeira
Wed Jul 19, 2017 9:40 am
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- ASE + AVPro
by HugeElephant » Fri Jul 14, 2017 8:14 pm
- 1 Replies
- 669 Views
- Last post by Ricardo Teixeira
Sat Jul 15, 2017 6:25 pm
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- Vertex color and opacity mask
by StarkRaven » Thu Jul 13, 2017 7:17 pm
- 5 Replies
- 2737 Views
- Last post by Ricardo Teixeira
Sat Jul 15, 2017 6:05 pm
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- Decals
by tbVoodoo » Wed Jul 12, 2017 8:17 pm
- 3 Replies
- 1700 Views
- Last post by Ricardo Teixeira
Thu Jul 13, 2017 3:06 pm
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- Outline
by nelsonCiofi » Fri Jul 07, 2017 4:15 pm
- 3 Replies
- 1638 Views
- Last post by Ricardo Teixeira
Sat Jul 08, 2017 10:26 am
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- emission shader
by ludos1978 » Thu Jul 06, 2017 7:00 pm
- 2 Replies
- 2167 Views
- Last post by Ricardo Teixeira
Thu Jul 06, 2017 7:25 pm
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- Creating color from 4 floats
by Thayoost » Wed Jun 21, 2017 8:48 pm
- 4 Replies
- 1610 Views
- Last post by Ricardo Teixeira
Wed Jun 21, 2017 10:56 pm
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