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- How to do this shdow
by fishead » Wed Jan 16, 2019 3:42 pm
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Wed Jan 16, 2019 4:07 pm
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- Help using vertex offset
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- Metal tessellation shader
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- LWRP : PixelatedUV node throws error
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- substance in ASE
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- Light Nodes doesn't work on HDRP?
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- Transparency on mesh
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- Custom Render Texture
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- Fill in Opacity cutoff
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- Unity LWRP
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- Compile times and custom nodes.
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- Problem with custom HDRP skybox shader
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- Normal Reconstruction
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- Tool improvements
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- How can I access the current triangle being rendered index
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- A template for custom lighting
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- HDSRPTemplates throw errors
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- UV input only support 4 channels
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- Underwater/Above water rendering
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- Custom local variable insert Position In Template Shader
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- Submitting Community Functions
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- Edger wear decals in forward
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- ASETextureArrayCreator - ScrollView Bug
by francois85 » Mon Oct 29, 2018 2:08 pm
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- Gfx.ReadbackImage - Framrate drop to 15fsp
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