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U3D v5Pro RC + build issue with ILCPP on AMotion

PostPosted: Mon Feb 23, 2015 2:26 pm
by tolosafan
Hello all,

I have installed the last U5 RC + last version of AmplifyMotion download today 02/23 (which I love and bought several months ago, worked perfectly with Uv4.x)
When I tried to build a webgl version, I got the following error :
IL2CPP error for method 'System.Void AmplifyMotion.SkinnedState::Initialize()' in assembly '/Users/laurenttournier/Documents/Unity/Demo0/player3dBasketU3D5/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll'
Additional information: Build a development build for more information. Sequence contains no matching element

Plus after :
eneric.List`1[Unity.IL2CPP.StackAnalysis.GlobalVariable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Unity.IL2CPP.StackAnalysis.GlobalVariable].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis.ComputeGlobalVariables () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis.get_Globals () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodBodyWriter.Generate () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodBody (Mono.Cecil.MethodReference method) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethod (Mono.Cecil.MethodReference method, MethodWriteMode mode) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodAndWrappers (Mono.Cecil.MethodReference method, MethodWriteMode mode) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodDefinitions (System.Func`2 filter) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteMethodDefinitionsFor (Unity.IL2CPP.CppCodeWriter writer, System.Func`2 filter, Mono.Cecil.TypeReference type, Unity.IL2CPP.Metadata.VTableBuilder vTableBuilder, Mono.Cecil.AssemblyDefinition mscorlib, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteSource (Unity.IL2CPP.CppCodeWriter writer, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, Mono.Cecil.TypeReference type, System.Collections.Generic.HashSet`1 emptyTypes, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteSourceFiles (System.String outputDirectory, System.String fileName, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, IEnumerable`1 typeList, System.Collections.Generic.HashSet`1 emptyTypes, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.Write (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, System.String outputDir, Mono.Cecil.TypeDefinition[] typeList, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.Convert (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.Apply () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies (System.String[] assemblies, System.String outputDir) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.Single[TypeReference] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Single[TypeReference] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis.ComputeType (Unity.IL2CPP.StackAnalysis.Entry entry) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis+<ComputeGlobalVariables>c__AnonStorey2.<>m__0 (Unity.IL2CPP.StackAnalysis.Entry item) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Unity.IL2CPP.StackAnalysis.Entry,Unity.IL2CPP.StackAnalysis.GlobalVariable].MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Unity.IL2CPP.StackAnalysis.GlobalVariable].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Unity.IL2CPP.StackAnalysis.GlobalVariable].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis.ComputeGlobalVariables () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.StackAnalysis.StackAnalysis.get_Globals () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodBodyWriter.Generate () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodBody (Mono.Cecil.MethodReference method) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethod (Mono.Cecil.MethodReference method, MethodWriteMode mode) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodAndWrappers (Mono.Cecil.MethodReference method, MethodWriteMode mode) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.MethodWriter.WriteMethodDefinitions (System.Func`2 filter) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteMethodDefinitionsFor (Unity.IL2CPP.CppCodeWriter writer, System.Func`2 filter, Mono.Cecil.TypeReference type, Unity.IL2CPP.Metadata.VTableBuilder vTableBuilder, Mono.Cecil.AssemblyDefinition mscorlib, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteSource (Unity.IL2CPP.CppCodeWriter writer, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, Mono.Cecil.TypeReference type, System.Collections.Generic.HashSet`1 emptyTypes, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.WriteSourceFiles (System.String outputDirectory, System.String fileName, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, IEnumerable`1 typeList, System.Collections.Generic.HashSet`1 emptyTypes, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.SourceWriter.Write (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics, System.String outputDir, Mono.Cecil.TypeDefinition[] typeList, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.Convert (Mono.Cecil.AssemblyDefinition assemblyDefinition, Unity.IL2CPP.StringLiterals.StringLiteralCollection stringLiteralCollection, Unity.IL2CPP.GenericsCollection.InflatedCollection allGenerics) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.Apply () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies (System.String[] assemblies, System.String outputDir) [0x00000] in <filename unknown>:0

Thanks for your help,
Laurent

Re: U3D v5Pro RC + build issue with ILCPP on AMotion

PostPosted: Wed Feb 25, 2015 12:34 am
by Ricardo Teixeira
Hello Laurent ,

Thank you for your purchase, we really appreciate the support.

We are about to release a new update that fixes those issues and introduces WebGL compatibility. Send us your invoice number to [email protected] and we will forward you the latest development build not yet available in the Unity Asset Store.

Our apologies for the inconvenience.

Thanks!

Re: U3D v5Pro RC + build issue with ILCPP on AMotion

PostPosted: Fri Feb 27, 2015 9:22 am
by tolosafan
Thanks,
I have sent the proof of purchase to your support,
We're waiting the fix now.

Congrats for your product, it's easy to use and impressive.

Re: U3D v5Pro RC + build issue with ILCPP on AMotion

PostPosted: Fri Feb 27, 2015 11:51 am
by Ricardo Teixeira
Thanks, we really appreciate it.

Keep us posted and let us know if you run into any issues.

Talk to you soon.