Re-enabled motion blur on objects in real time.

Full-scene Motion Blur for Unity Pro

Re-enabled motion blur on objects in real time.

Postby anarcheril » Thu Jun 18, 2015 11:10 pm

Hey, in our Unity 5 project we are having some issues enabled the object motion blur script on our characters mesh which is merged at different times during run time, is there a specific to handle dynamics cases like this? This will also be important since we have a procedurally generated open world and will need to add the motion blur to objects as they are spawned in the game area. Thanks in advance. :)
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Re: Re-enabled motion blur on objects in real time.

Postby Ricardo Teixeira » Sun Jun 21, 2015 11:01 pm

Hello,

Are you using the Auto Register Objs option or are you manually adding the Amplify Motion Object Script to your assets?

How are you combining the objects?

Thanks!
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Re: Re-enabled motion blur on objects in real time.

Postby Ricardo Teixeira » Sun Jun 21, 2015 11:04 pm

Quick Note: The Amplify Motion Object Script should be at the root of the skinned mesh/character, be sure to pause and check your assets during play.

Thanks!
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