- Unreal Engine
Nick_h82 wrote:Hi Ricardo,
Thanks for your help- adding the AM component to all the moving objects with mesh renderers, and then excluding them from the AM motion blur effect, fixed my problem- rewatching the 2nd intro video again I notice you touched on this as a solution.
I want to reiterate how happy I am with Amplify Motion, it's really helped with situational awareness in my game, and just looks fantastic.
Nick_h82 wrote:A quick update; it seems as if transparent objects with an AM component attached that are part of the same moving gameobjects,- visors, windscreens etc. still jitter slightly when moving. Not a huuuge issue for me but still fairly noticeable from the exterior view. Is there a best practice for this, or is it an issue with depth?
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