- Unreal Engine
I am getting this error after updating to 1.6.0. It happens only in Xbox One build.
Invalid argument for AddTexture()
UnityEngine.MaterialPropertyBlock:AddTexture(MaterialPropertyBlock*, Int32, Texture)
AmplifyMotion.SkinnedState:RenderVectors(Camera, CommandBuffer, Single, Quality) (at C:\MXN2\Assets\AmplifyMotion\Plugins\SkinnedState.cs:789)
AmplifyMotionObjectBase:OnRenderVectors(Camera, CommandBuffer, Single, Quality) (at C:\MXN2\Assets\AmplifyMotion\Plugins\AmplifyMotionObjectBase.cs:342)
AmplifyMotionCamera:RenderVectors(CommandBuffer, Single, Single, Quality) (at C:\MXN2\Assets\AmplifyMotion\Plugins\AmplifyMotionCamera.cs:265)
AmplifyMotionEffectBase:OnPostRender() (at C:\MXN2\Assets\AmplifyMotion\Plugins\AmplifyMotionBase.cs:994)
Stalker_23b wrote:Thanks for help!
Our game is in deep "when its done" state )
We are using 5.2.0f3 for now, and thinking about 5.2.2
How do you think, can this error be related to using materials without "_MainTex" property?
Stalker_23b wrote:Ok, thank you, i will change property names. I think using standard names will be good practice overall. But property names CAN be anything, so you need to respect this in some way.
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