- Unreal Engine
is there a way we could use its capabilities in a geographical context ?
Our application displays maps (just like Google Maps) which come from dynamically loaded tiles from a remote server.
The tiles are small (256 x 256) but could we take advantage of the texture asset and its background loading speed in this context ?
franck.michel wrote:For the moment, we are only trying to handle texture tiles (256x256 pixels squares) along with heightmap tiles (which would cover NxN texture tiles, N can be adjusted).
Depending on the camera position and angle, we would display only the tiles which are exposed directly to the view (kind of oval area of tiles) for download and display optimization. So, some of the virtual textures would have to be partially downloaded and displayed on the view peripherie.
Would it be something possible in the near future with AT2 ?
Should I write a "email@example.com" request for this ?
Thanks for your help
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