- Unreal Engine
mickyg wrote:Hi Diogo, I'm running 4.5.1f3.
And yep, this is in-editor. Actually, when I first change the texture to an amplify/diffuse, it applies the checkerboard material.
It's not until after I hit 'Play' that it changes to black (in Play mode and then it stays black in the editor after that).
mickyg wrote:Thanks very much Diogo, I'll update Unity and try the AT version you linked to (I'm on PC).
I might not get around to it until Monday, so I'll post up my results then.
Thanks for your help.
mickyg wrote:Hi Diogo, after a bit of trial and error I have it working with the latest build, so thanks very much.
mickyg wrote:One thing I've noticed - my project has multiple cameras that can be switched to dynamically. If I add all 4 cameras to the AT Manager, it actually only works on one camera. They all have the Amplify Texture Runtime script added, but the virtual texture looks black in the scene for all cameras except for one.
I'd love to know how to get this to work on multiple cameras.
mickyg wrote:I might be able to get around the problem by creating an additional camera looking down at the virtual texture with the plugin applied (and remove it from the others), so it loads all the texture at the start of the scene.
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