Page 1 of 1

Unity 5 Materials turn pink

PostPosted: Wed Jan 21, 2015 7:12 pm
by EricRLA
Hi,

I am evaluating the trial version of amplify texture 2. I am having a problem when I try to change the material from the standard shader to the amplify standard shader the material turns pink. I followed the unity 5 tutorial and made sure I took exact steps to setting it up. It happens with both the specular and metalic standard shaders in both beta 19 and beta 20. Any ideas on the problem? Thanks a lot!

Re: Unity 5 Materials turn pink

PostPosted: Thu Jan 22, 2015 11:09 pm
by Ricardo Teixeira
Hello Eric,

Thank you for evaluating Amplify Texture 2.

Just to be sure, did you import the Unity 5 Shader Package included in the Third Party Folder? You should re-import the package with every AT2 update.

When you select one of the shader files, do you see any errors or warnings in the inspector tab?

Thank you.

All the best,
Ricardo Teixeira

Re: Unity 5 Materials turn pink

PostPosted: Fri Jan 23, 2015 3:19 am
by EricRLA
Thanks for the reply! Importing the newest shader packed fixed the problem. It is working well now. I do have one more question for you. We do a lot of work with CAVE setups using a plugin called Middlevr. Would there be any issues in using AT2 in a multi camera setup like this? The typical configuration we use has a screen in the front with a screen on either side. All cameras are rendered in stereoscopic. Thanks again!

Re: Unity 5 Materials turn pink

PostPosted: Fri Jan 23, 2015 5:30 pm
by Ricardo Teixeira
Awesome, glad to know it's working now.

We have not personally tested it with MiddleVR but it should work. Amplify Texture 2 supports multiple cameras and custom setups. For example, the camera that determines which textures to stream doesn't necessarily needs to be the camera used to draw the view.

Have a quick look at section 9 (Multiple Cameras, Oculus VR & Compatible Devices) on the AT2 Manual and let us know if you have any questions regarding the process. Alternatively, send us a sample of you current project setup to [email protected], we would be happy to help debug any possible issues.