- Unreal Engine
grayjamn wrote:I think that makes sense. So pretty much instead of exporting one set of textures (diffuse, displace, etc). I'm tiling my model to produce x number of smaller, more detailed texture sets, and having Amplify Texture display them all together in-game.
grayjamn wrote:You mentioned tiling before sculpting. Is there a way to do it the other way around? Ideally, the best case scenario is I build my model the way I want and zbrush (or another tool) and automatically divide that model into x-number (depending on the level of detail) of uniformly sized UV-tiles. To which I can then export and put into Unity.
Ever heard of this happening?
grayjamn wrote:Thanks again for your help. I've been very impressed with how easy to use and lightweight this asset is when importing into Unity.
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