i've just downloaded the trial version of AT2 in order to test its multi tile workflow but i cant manage to get the textures loaded correctly in its uv space inside unity, only the first one (.1001) gets in its place. Model is textured in substance painter where everithing seems to be ok. I've checked the forum for similar issues and the only thing i founded has to do with the naming convention. I've verified my textures to be ended like ".1001" ."1002"... but still the problem persists.
Any ideas where i might be doing something wrong?
- Unreal Engine