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texture meltdowns (unity5.5b11 and AT2 2.04)

PostPosted: Wed Nov 16, 2016 11:41 am
by Itekube
Hi Amplify guys,

I tried to upgrade my AT2 to 2.04 but i have some texture meltdowns when i use my application more than 5min. (see attachment). I did not try with unity 5.4 but it seems to be a AT2 problem as it works fine the 5 first minutes.
I don't have this problem in the editor but i don't load all.

Cheers,
David

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Re: texture meltdowns (unity5.5b11 and AT2 2.04)

PostPosted: Wed Nov 16, 2016 1:46 pm
by Ricardo Teixeira
Itekube wrote:Hi Amplify guys,

I tried to upgrade my AT2 to 2.04 but i have some texture meltdowns when i use my application more than 5min. (see attachment). I did not try with unity 5.4 but it seems to be a AT2 problem as it works fine the 5 first minutes.
I don't have this problem in the editor but i don't load all.

Cheers,
David

Image
Image
Image


Hello David,

Great to hear from you, thank you for reporting the issue. Unfortunately, beta versions are not officially supported. In any case, we should be able to update the package soon, I will notify you as soon as it's available.

Thanks!

Re: texture meltdowns (unity5.5b11 and AT2 2.04)

PostPosted: Thu Dec 01, 2016 11:49 am
by Itekube
Hello Ricardo,

Even with the latest version (5.5 final and AT2 2.04.009) i have the same behavior.
When i use builded version for 5 minutes, i have texture meltdowns at intermediate level, not at close level.

Cheers,
David

Re: texture meltdowns (unity5.5b11 and AT2 2.04)

PostPosted: Thu Dec 01, 2016 12:10 pm
by Ricardo Teixeira
Itekube wrote:Hello Ricardo,

Even with the latest version (5.5 final and AT2 2.04.009) i have the same behavior.
When i use builded version for 5 minutes, i have texture meltdowns at intermediate level, not at close level.

Cheers,
David


Hello David,

Thank you for getting in touch, we really appreciate it. We understand that your project is quite large but, if possible, can you send us a development build with auto-profiler connection? Are you using the latest Unity 5.5 version?

Thanks!