Importing textures and Double Sided Material

Next-Gen Massive Virtual Texturing for Unity Pro

Re: Importing 16k texture

Postby Diogo Teixeira » Wed Nov 19, 2014 1:07 pm

brocklebjorn wrote:Hey, thanks for the reply!
Still working on it:
Here's my new shader code:
Shader "Amplify Texture/Double"{

Properties {
_Color ("Color Tint", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans. (Alpha)", 2D) = "white"
_VTPackingTransform ( "VT (auto)", Vector) = ( 0.00390625, -0.00390625, 0.9941406, -0.9980469 )

}

Category {
ZWrite On
Alphatest Greater 0.5
Cull Off
SubShader {
Pass {
Lighting Off
SetTexture [_MainTex]{
constantColor [_Color]
Combine texture * constant, texture * constant
}
}
}
}
}

When I add anything else from the *example* shader, my objects pink-out. Like I mentioned before, I can't use any of the Amplify Textures (with or without the double code), because they drop my textures out.

Can you help me re-write my shader to work in Amplify, please?


Hi bjorn,

You seem to be using outdated information to port your shader.

Please download this conversion pack and have a look at the sample.

Cheers
Research & Development at Amplify Creations
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Diogo Teixeira
 
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Re: Importing 16k texture

Postby Ricardo Teixeira » Fri Nov 21, 2014 1:24 pm

Hello Bjorn,

How is your project coming along?

We recently released a new AT2 udpate, try it out and let us know if you run into any issues.

Amplify Texture 2 Trial - Download

Double Sided Shader Example - Download

All the best,
Ricardo Teixeira
Sales & Customer Relations at Amplify Creations
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