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parallax with screenspace textures

Node-based Shader Editor
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parallax with screenspace textures

Postby kypo » Fri Mar 09, 2018 5:36 pm

Hi, I've had some difficulties getting a parallax shader to work correctly. The issue seems to be linked to the height texture being rendered via screen space UVs.


What looks to occur, is the parallax is shifting in the wrong way but I can't figure out where in the change things are breaking down.


I've uploaded the shader if anyone's able to help at all? Parallax shader

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Re: parallax with screenspace textures

Postby Amplify_Borba » Tue Mar 13, 2018 2:00 pm

Hello, I'm going to need some additional information in order to help you debug this shader.

What type of texture are you using in the Depth node, is it a dynamic texture?

Could you provide us with a sample that includes material and textures? You may send it to us via if you prefer.

Looking forward to your reply!
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