I think it is a tricky question, but still. After using Vertex Offset + Vertex Normal Reconstruction (plugged new vertex normals into the "Local Vertex Normal" input) I still want to use a regular Normal map. But because of Normal Reconstruction, local vertex normals are now different and an old normal map will not work for them.
Is there a way to somehow make this NormalMap follow those new Vertex Normals?
PS: I'm using textures to morph my mesh and normals in a shader, something like this
And the method I have found in this thread https://forums.unrealengine.com/communi ... r-3d-users
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