Great need for performance profiling

Node-based Shader Editor

Great need for performance profiling

Postby Foxer » Fri Sep 21, 2018 1:32 pm

I hope we will eventually see a simple method for gauging performance on a shader by simply adding the time it takes to "get through" nodes. Similar to Substance Designer.

Please please add this feature. My current workflow for profiling the performance of a shader isn't exactly idea or precise.
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Re: Great need for performance profiling

Postby Amplify_Borba » Fri Sep 21, 2018 2:03 pm

Hello, thank you for getting in touch and for your support!

This is actually something that has been on our mind, hopefully we'll be able to tackle it at a later stage!

Please let us know if you have any further questions, thanks!
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