Edge Blending

Node-based Shader Editor

Edge Blending

Postby UnitySavage » Mon Oct 22, 2018 9:04 pm

Hi i've been trying to figure out how to do a nice water shader with some good edge blending and i still can't find a solution anywhere to do good water edge blending falloff from transparent to opaque. Does anyone have any ideas or a nice node example? Been trying for so long and it's getting to a point of it being annoying :D

Thanks
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Re: Edge Blending

Postby Amplify_Borba » Tue Oct 23, 2018 10:41 am

Hello, thank you for getting in touch and for your support!

We do provide a few water samples that should help you get started, I'd recommend looking into the following:

LowPolyWater - Assets \ AmplifyShaderEditor \ Examples \ Community \ LowPolyWater
WaterSample - Assets \ AmplifyShaderEditor \ Examples \ Official \ Water

You'll need to make use of either the Depth Fade or the Screen Depth node, depending on how you want to set up the effect.
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