UWP Build Deployed to Xbox One

Node-based Shader Editor

UWP Build Deployed to Xbox One

Postby snair692 » Mon Dec 31, 2018 3:54 am

I am noticing that the shaders I created with Amplify Shader editor are going fine within in the unity editor, and also in a UWP standalone desktop build, however when I deploy the UWP game to xbox one, none of the amplify shaders are loading on the xbox one.

I have the latest version of everything and I did verify that 'xbox one' is checked under the surface shader options of each shader (although it was already checked by default).

I'm wondering if 'UWP' is different then 'XBOX ONE' and if there is support for UWP or what I might be doing wrong to get them to go over to the XBOX with the UWP build?

Any insight would be appreciated.
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Re: UWP Build Deployed to Xbox One

Postby Amplify_Borba » Thu Jan 03, 2019 12:23 pm

Hello, thank you for getting in touch and for your support!

ASE shaders should be working out of the box for the XBox ( no pun intended ), we're using them in our own game which has been ported to all major consoles, XBOne included.

Could you provide a sample package with the issue present so that we can run some tests on our side?
Feel free to send it through [email protected].
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