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[SOLVED] Mesh getting scaled up using Rotate About Axis

PostPosted: Fri Jan 18, 2019 7:34 pm
by kyleyoungblom
I'm using the Rotate About Axis node for a wind effect on my tree meshes. Through a bit of trial and error I've gotten the meshes rotating properly, but they're scaled up so they're about twice as big as they should be. I know this is related to using Vertex Position for the position input, but I'm not sure how to fix it. Any advice would be much appreciated!

vertexOffset.jpg
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Re: Mesh getting scaled up using Rotate About Axis

PostPosted: Sat Jan 19, 2019 8:05 am
by CaptainHexagon
If you select the output node (or click anywhere empty on the graph) you will see your shader settings, there under General you can change Vertex Output from "Relative" to "Absolute". I hope this helps, if not let me know.

Re: Mesh getting scaled up using Rotate About Axis

PostPosted: Sun Jan 20, 2019 4:20 pm
by kyleyoungblom
Ah, that did the trick! Thanks so much :D