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Emissive light with Surface Lambert

PostPosted: Mon Jan 21, 2019 7:54 pm
by mossman
Hello,

I will make a Surface Lambert shader that emits light to static objects when Realtime global illuminationis enabled or when I will generate a lightmap.

I made this (attatched) simple shader but when I generate the lightmap the emission does not appear.

I attatch the desired result, the current result and the Lightning panel settings.



Thanks

Re: Emissive light with Surface Lambert

PostPosted: Tue Jan 22, 2019 11:50 am
by mossman
I am testing something. If I need help I will contact you.

Thanks