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Shader editor hotkeys

PostPosted: Fri Feb 08, 2019 6:54 pm
by sethhall
Hi!

Are there hotkeys available for building a shader? Having to click the build button so frequently gets very redundant over time. I refrain from using auto build because it tends to slow things down if i'm changing tons of stuff at once. Instead, is it possible to assign a hotkey to build the shader?

Also, if I am changing a shader function and building it. I have to always rebuild the current shader that is using it to see the update. Is there a way to build the function and have automatically reflect the change downstream without also having to go to the parent shader it resides in and also building that?

Thanks,

Seth

Re: Shader editor hotkeys

PostPosted: Thu Feb 14, 2019 11:19 am
by Amplify_Borba
Hello! You can use CTRL + S to compile the shader rather than using the Live Shader Update toggle or clicking the Compile button.

Regarding Shader Functions, we understand that this can be a cumbersome process, and we apologize for that.

There have been a few requests regarding this and we have plans to find a solution, perhaps a tool of some sort that would go through all shaders and recompile them without users having to manually and individually open and compile them in order to update shader functions / templates.

Unfortunately, there's no other alternative other than to compile each shader manually for now, but we'll be sure to keep you posted as soon as have any developments regarding this.