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Surface shader template for multipass

PostPosted: Tue Feb 12, 2019 4:24 pm
by empika
Hi there,

I’m trying to write a shader that has multiple passes and I’d like to just use a surface shader as that keeps things fairly simple and help me not have to dive in to recreating a bunch of functionality with a vertex and fragment shader.

Is this possible yet? There’s a topic from six months or so ago that suggests it’s a feature you’re working on, is this still the case?

Thanks

Re: Surface shader template for multipass

PostPosted: Wed Feb 13, 2019 10:58 am
by empika
I managed to do this just using UsePass's.

Thanks