Distortion

Node-based Shader Editor

Distortion

Postby ePiQue » Thu Mar 14, 2019 1:00 am

Hey,

I am currently trying to do a shield effect.

I saw the multipass distortion exemple and I was wondering if it was possible to have the same effect but with the Surface shader type ?

Much thanks !
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Re: Distortion

Postby Amplify_Borba » Fri Mar 15, 2019 11:28 am

Hello, it is possible to have a similar effect, but you'll have to make some compromises, such as losing the intersection effect since it's calculated in a separate pass. Please refer to the following example:

Image

I've set the Surface Shader to Transparent, turning off Cast and Receive Shadows in the above example.

Image

You may also refer to our ForceShield sample as an example of an alternate setup and effect.
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Re: Distortion

Postby ePiQue » Fri Mar 15, 2019 7:18 pm

Thanks for your answer !

Tried it, but I might miss something here, I can't see any distortion :/

Image
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Re: Distortion

Postby ePiQue » Sun Mar 17, 2019 5:02 pm

Nevermind, I made a mistake, it works, thanks !

Last question, is it possible to add textures on top of that effect ?
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Re: Distortion

Postby Amplify_Borba » Wed Mar 20, 2019 1:12 pm

Yes, you could add additional texture sample nodes to this effect for additional textures.
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