LWR with Triplanar and Slatmap from non-Unity terrain.

Node-based Shader Editor

LWR with Triplanar and Slatmap from non-Unity terrain.

Postby HieuNguyen » Fri Mar 22, 2019 11:04 am

Hi Amplify team,

I would like to ask if ASE would support Lightweight Renderer Pipeline (2018.3.0f2) to create a Triplanar shader that can support splatmap. Ive heard of Megasplat but I dont know if the node would work with LWRP.

The terrain is modeled from Maya.
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Re: LWR with Triplanar and Slatmap from non-Unity terrain.

Postby Amplify_Borba » Mon Mar 25, 2019 11:25 am

Hello, I'm posting the same reply I've given over email as it could help other users with the same question:

I can confirm that ASE offers support for the HD and LW SRP version 4.10.0 in Unity 2018.3, and it's possible to create that type of shader as well.

Regarding Jason Booth's Megasplat, it doesn't support the new SRP so his ASE nodes will not work, he mentioned in his thread that he has only ported MicroSplat to the LW SRP and is on hold until it further matures.
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