Set Light based on Normal map?

Node-based Shader Editor

Set Light based on Normal map?

Postby tidlon » Fri Apr 05, 2019 1:55 pm

Hello I have an issue with a shader I downloaded for free, the shader work perfectly, but I have an issue with the lightning, I want the lightning to be based on the Texture "normal map", but currently its not doing that, I will show you in this picture what I mean Image
https://imgur.com/a/r8EOd3S

The issue here is that I want the shadow to cover the whole flat areas around the rock, but currently I think its making the lightning and shadow based on the geometry instead of the texture... I might do everything wrong, but maybe you understand what I mean and could help me, I would love it.

Here is a picture of my Shader node
Image
https://imgur.com/g8jDZGc

Image
https://imgur.com/wOGTVL3
tidlon
 
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Re: Set Light based on Normal map?

Postby tidlon » Tue Apr 09, 2019 9:07 am

Anyone? :D
tidlon
 
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Re: Set Light based on Normal map?

Postby Amplify_Borba » Tue Apr 09, 2019 12:07 pm

Hey there, this shader is one of our included samples, and as any of them its meant as a starting point to build your own effects and to provide basic examples on different effects and techniques.

If you want lighting to behave in a specific way through a Custom Lighting setup, I recommend that you check out our Light Nodes wiki page for more information regarding what each node does before making any adjustments to the shader.
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Re: Set Light based on Normal map?

Postby tidlon » Wed Apr 10, 2019 7:27 am

Hey thanks for your answer!

Yeah I know about the wiki, I've actually already been looking through those Light nodes, and also tried to connect different variations of them to different connections, my issue is that I have never worked with shaders before, so I dont actually know where to put these nodes or where to connect them... pls help :P
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Re: Set Light based on Normal map?

Postby Amplify_Borba » Wed Apr 10, 2019 10:25 am

Apologies but we can't offer support for custom shader development, custom lighting is quite complex and an advanced endeavour to tackle if you're new to shader development.

I strongly recommend looking into a few Shader Development books, especially Alan Zucconi's tutorials ( starting with the Gentle Introduction to Shaders ) and his much praised Shaders and Effects Cookbook.
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