ASE + Unity Particle System problem

Node-based Shader Editor

ASE + Unity Particle System problem

Postby okoto » Wed Feb 22, 2017 9:38 pm

How do I use a shader property with unity particle system? Currently my shader is ignoring the color over life time for example.
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Re: ASE + Unity Particle System problem

Postby Ricardo Teixeira » Wed Feb 22, 2017 11:04 pm

Hello,

Thank you for using the Amplify Shader Editor, we really appreciate the support. Unfortunately, particle systems are currently not officially supported. I will register your email and contact you as soon as we have any new developments.

Apologies for the inconvenience.
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Re: ASE + Unity Particle System problem

Postby grayworks » Sun Jun 11, 2017 7:57 am

Hello! It would be awesome if you add particle shader support. I can't wait this functionality. Do you have any plans or information to this subject? :)
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Re: ASE + Unity Particle System problem

Postby Ricardo Teixeira » Sun Jun 11, 2017 5:15 pm

Hello,

We are working on it, should be available fairly soon. We will keep you posted.

Thanks!
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Re: ASE + Unity Particle System problem

Postby lowic » Wed Oct 04, 2017 1:09 pm

If you only need color and alpha information you can actually use the Vertex Color node, as Shuriken is modifying vertex color to give Color to particles.
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Re: ASE + Unity Particle System problem

Postby phero » Sun May 27, 2018 8:53 pm

Any updates on this?
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Re: ASE + Unity Particle System problem

Postby Amplify_Borba » Mon May 28, 2018 11:07 am

Hello! We deeply apologize for not getting in touch earlier, we do already offer a template specific for particles, which you can access through the Shader Type list, in Legacy > Particles Alpha Blended.

We also provide a sample that makes use of this template, which you can find in the Assets > AmplifyShaderEditor > Examples > Official > TemplateExamples > Particles > HeatHaze.

Please let us know if you have any further questions.
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