emission shader

Node-based Shader Editor

emission shader

Postby ludos1978 » Thu Jul 06, 2017 7:00 pm

Hi,

When i use the Unity Standard Shader i can modify the Emission value after lightmapping the scene and it affects the environment in realtime. I tried assigning a value to emission but that just affects the material itself, not it's environment.

How can i reproduce this behaviour of the unity standard shader using amplify shader editor?

Thanks
ludos1978
 
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Re: emission shader

Postby ludos1978 » Thu Jul 06, 2017 7:06 pm

Never mind, i missed the realtime lighting bake check in the testscene. It works already
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Re: emission shader

Postby Ricardo Teixeira » Thu Jul 06, 2017 7:25 pm

ludos1978 wrote:Never mind, i missed the realtime lighting bake check in the testscene. It works already


Hey there!

No problem, be sure to let us know if you need any assistance.

Thanks!
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