Standard Surface Light Node

Node-based Shader Editor

Standard Surface Light Node

Postby GreybornStudios » Tue Jul 25, 2017 12:19 am

Hello, I am trying to use the new Standard Surface Light node with a custom lighting shader and seem to be having an issue (or doing something wrong). It seems that no matter what I hook up to the "Emission" input on that node it doesn't seem to at all effect/brighten the resulting output. I've tried a texture, color, and float as input types to no avail.

Is this a bug or can you please point me to an example/documentation regarding this node? Thanks!

Cheers,

Scott Blinn
Greyborn Studios
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Re: Standard Surface Light Node

Postby Amplify_Borba » Tue Jul 25, 2017 9:42 am

Hello Scott,

would it be possible for you to send us a sample so we can check it out on our end?

Thanks in advance!
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