louskrad wrote:Yes, I realized it was a bit vague, I guess I was assuming the OP gave the context. Basically I want to use a custom material with an ASE shader on my Unity terrain and I was asking how I could make a shader that supports a splatmap logic similar to Unity's default terrain shader. I need support for at least 8 splatmaps and I need to be able to use proper PBR metal/rough workflow with this shader (Ideally Substances would be better). It would be awesome if you could point me in the right direction.
Thanks again for your concern.
Thank you for the additional information, we want to offer a flexible way of allowing users to create those types of shaders, hopefully in the near future. We'll definitely get back in touch with you as soon as there are any new developments on Terrain shaders.
Don't hesitate to get back in touch should you have any further questions, thanks!