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nodes and render paths

PostPosted: Mon Aug 21, 2017 1:14 pm
by joelrowney
i`m having some problems with using the depth fade node interacting with another ase shader

when the light model of the ase shader behind the surface shader geometry using a depth fade node , is set to unlit, it does not interact with the other shader.
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setting the background (skin) shader to another light model causes intermittent frames of the standard light model to be drawn over the calculated lighting i made and set to the emission.
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i am ultimately hoping to use this shader on the tear line of the eyes. which currently uses several offset grab colour nodes to create a blur, but i am trying to use the depth fade node to reduce the blurring as it gets closer to the surface of the eye.
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Re: nodes and render paths

PostPosted: Mon Aug 21, 2017 1:56 pm
by Amplify_Borba
Hello Joel!

Thank you for getting in touch, would it be possible for you to send us a simple sample to our support email ( [email protected] ) for us to test and debug the issue?

Apologies for the inconvenience!