- Unreal Engine
nelsonCiofi wrote:Hi, Borba
I'm using Unity 2017.1.
Though I didn't try to replicate the issue on a fresh install, every time I update ASE the same thing happen. I know that outline and tessellation are not a good matching, but the real problem is that if I activate tessellation on another shader, all the ones with outline loses the outline.
The shader file I attached to the post is working ok with you?
If I come across anything different here I will let you know. Thanks!
nelsonCiofi wrote:In the meantime, I have another question on another subject.
Can I achieve this POM depth intersection effect with current ASE features?
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