3 Texture Height Blend

Node-based Shader Editor

Re: 3 Texture Height Blend

Postby Amplify_Borba » Thu Feb 07, 2019 3:51 pm

Hello!

The example we've provided can be considered as the general way to do it, but I'm sure you can adapt it to your own requirements.

Have you had any sort of issues following the other references?
As far as I can tell, I believe that you should be able to replicate them with ASE.
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