AddPass?

Node-based Shader Editor

AddPass?

Postby vincismurf » Thu Oct 26, 2017 8:05 pm

Could someone describe the AddPass Checkbox in the RenderOptions?
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Re: AddPass?

Postby Amplify_Borba » Fri Oct 27, 2017 8:45 am

Hello vincismurf,

Thank you for getting in touch!

The "Add Pass" in the rendering options allows the shader to support all scene lights, toggling it off is equivalent to the Unity's Shader Language parameter "noforwardadd", disabling the forward rendering pass so that the shader only supports one full directional light, which could be useful to optimize the shader for mobile applications.

Do you happen to be looking for Multi-Pass support? It should be available soon via Shader Templates!

Please let me know if you have any further questions, thanks!
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Re: AddPass?

Postby vincismurf » Fri Oct 27, 2017 12:54 pm

Thanks,

Yes I was looking for Multi-pass support. Please update this thread when the Multipass is ready.

Cheers
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Re: AddPass?

Postby Amplify_Borba » Fri Oct 27, 2017 1:25 pm

Thank you for your confirmation, we'll be sure to get back in touch as soon as Multi-Pass is supported!
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