i just purchased amplify shader. Im having issue with the normal map suddenly changing color.
I'm using 2 uv sets, 1 is the UV0 channel for regular tiling textures. The only is UV3 for trim sheet texture i have created. You can see that the model has this odd reflection to it, and im assuming thats due to the normal map color being weird. Any idea whats happening? i can't seem to fix it. Even after reimporting the texture.
- Unreal Engine