Im looking for a solution to create a inline border gradient shader without UVs depending on the outer mesh edes, any idea?
- Unreal Engine
dink wrote:I'm actually looking for the same thing, except I want it to create that border gradient effect around the UV islands.
But I also would need the effect your describing here, as I looked into it with Amplify in the past. I didn't dig deep but I never found a solution when I looked.
Subscribing to this thread. I'd like to see a solution for this, as well.
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