First I want to say thanks for making such a great program. Its really elevated my work and my understanding of shades in Unity. Im running into a problem with isolating the edges of a mesh to apply detail like damage. I don't even know where to begin, most of the nodes I don't know what they do so im sure im just missing something. Could a shader be made that Test adjacent polygons to find corner of the geometry. Any help would be appreciated.
Kind of like this https://docs.unity3d.com/540/Documentat ... ffect.html but I want to apply a normal map instead of drawing a line.
- Unreal Engine