- Unreal Engine
I am working on some really basic Mobile shaders and have no problems with them when I am using a Directional Light but if I use a Spotlight I don't get any results. My use case is car headlights. I have done some tinkering around and from what I can tell I need to set the Light Model to Custom Lighting and Pipe in something like a Blinn-Phong-Light node into the Custom Lighting slot.
I really have no idea how to implement this properly even at the most basic level and thought that it would be really great if there was a video tutorial to cover the aspects of custom lighting using ASE. I am under the assumption that custom lighting is the only way I can get around this issue.
Alternatively I would appreciate any info that might set me on the right track.
MudPuppet wrote:PROBLEM SOLVED!!!
From what I can tell the problem was that I had the Add Pass option disabled in the Rendering Options.
However, seeing as someone in support would be reading this anyway I might as well shoot another quick question through... What is the main difference is between Transparent Cutout and Tree Transparent Cutout?
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