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Fresnel after Vertex Offset

Node-based Shader Editor
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Fresnel after Vertex Offset

Postby DuvE » Thu Dec 21, 2017 11:43 am

What is the proper way to make fresnel work when using vertex offset? I have tested two variants, for some reason when I plug in World Normals it does not work, but when using vertex normal it works correctly.

Do I need to use vertex reconstruction in that case?
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Re: Fresnel after Vertex Offset

Postby Amplify_RnD_Rick » Thu Dec 21, 2017 3:24 pm

Hey DuvE,

Thank you for reaching us, unfortunately you have stumbled into a bug on the Fresnel node.
The issue is already fixed and will be available on our next build.

We'll let you know as soon as it is live.
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Re: Fresnel after Vertex Offset

Postby Amplify_Borba » Thu Dec 21, 2017 7:07 pm

Hey there!

We've just released a new ASE build, v1.4.2.001 – 21st December 2017, which includes a fix for the Fresnel node, feel free to download it through our webpage.

Looking forward to your feedback!
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