SSS/Translusency from Light Probes

Node-based Shader Editor

SSS/Translusency from Light Probes

Postby illinar » Fri Jan 05, 2018 10:33 pm

Is it possible to have the Translucency working with lighting from Light Probes?

I have an optimized VR scene and all my lighting is baked, and I need SSS. Or is there any way I can at least obtain information about light probe lighting so I can make my own SSS?
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Re: SSS/Translusency from Light Probes

Postby Amplify_Borba » Mon Jan 08, 2018 11:29 am

Hey there illinar,

Unfortunately, there is no apparent way to access that type of information.
As such, we would recommend that you look into a possible custom lighting solution.

Please don't hesitate to get back in touch if you have any further questions, thanks!
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