VR Shader Issue

Node-based Shader Editor

VR Shader Issue

Postby karoliso » Wed Jan 17, 2018 2:09 pm

Greetings. I am having issues recreating the following shader piece in Amplify Shader Editor:

Image

This is done to reduce aliasing on reflective objects at grazing angles. Here's my attempt using Amplify:

Image

Ideas would be appreciated.
Last edited by karoliso on Wed Jan 17, 2018 2:48 pm, edited 2 times in total.
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Re: No Roughness Input

Postby karoliso » Wed Jan 17, 2018 2:29 pm

I just resolved the issue. Here's the answer for those who need it:

Image
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Re: VR Shader Issue

Postby Amplify_Borba » Wed Jan 17, 2018 2:39 pm

Hello karoliso, thank you for getting in touch and for taking the time to provide the community with your solution to this situation!

To further elaborate on this, the selected Shader Type uses Smoothness, which is Unity's standard and the invert of Roughness. Since Shader Forge uses Roughness, you would need to invert the Smoothness in order to have a similar result, as you correctly did by using the One Minus node.

Don't hesitate to get back in touch if you have any further questions!
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