How to create a Unity built-in Projector Shader

Node-based Shader Editor

How to create a Unity built-in Projector Shader

Postby Cyntherius » Sat Mar 03, 2018 6:47 pm

Hello Amplify community,

i love the shader editor and its great opportunities. Now, id like to create a custom shader for the build-in unity projector. I dont have any plans how to start. Can anyone give me a simple example how to create a multiply-texture projector shader? Thanks!
Cyntherius
 
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Re: How to create a Unity built-in Projector Shader

Postby Lars Nonne » Sat Mar 03, 2018 8:57 pm

Hi there,

can you give us an example what you are looking for?
Maybe a sample picture.

Thanks,
Lars
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Re: How to create a Unity built-in Projector Shader

Postby Cyntherius » Sun Mar 04, 2018 12:52 pm

Yes, i like to create a shader to project decals on surfaces (see image). ty!
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unty projector
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Re: How to create a Unity built-in Projector Shader

Postby Ricardo Teixeira » Mon Mar 05, 2018 3:54 pm

Cyntherius wrote:Yes, i like to create a shader to project decals on surfaces (see image). ty!


Hello,

Apologies for the inconvenience but ASE currently does not support the creation of Projector shaders.

If you're comfortable with shader development, I recommend looking into our flexible Shader Template system.

Looking forward to see what you build!
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