Multiple instances of the same Global Texture in a shader

Node-based Shader Editor

Multiple instances of the same Global Texture in a shader

Postby DanielSnd » Tue Apr 17, 2018 12:35 pm

Hi there, I'm trying to create a triplanar projection shader with a global texture. When I try to use a reference to the global texture for the other UV then it kinda becomes a local texture instead. My solution right now has been to use 3 global textures instead and set them all to the same when I'm setting.

TriplanarGlobal.jpg
TriplanarGlobal.jpg (147.52 KiB) Viewed 1369 times


Am I doing something wrong? Is there a way to use a global texture multiple times within the same shader?

This is what I'm doing as my final result.
Image
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Re: Multiple instances of the same Global Texture in a shade

Postby Amplify_Borba » Tue Apr 17, 2018 2:36 pm

Hello Daniel, thank you for getting in touch and for your support!

I have confirmed on my side what seems to be an issue with global texture values, and have escalated it to the developers for further investigation.

We will get back to you as soon as we have any new developments, thank you for taking the time to report this!
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Re: Multiple instances of the same Global Texture in a shade

Postby Amplify_Borba » Fri Apr 20, 2018 6:35 pm

Hey there, we've just released a new build, which is available for download through our website, in which we've fixed the issue on not copying defaults to material values when changing Type from Global to Property over property type nodes.

We've also took this opportunity to re-factor Global variables behavior over property type nodes, so that Material values can no longer be edited, and an auto-fetching is performed every 2 seconds for global variables values.

Thank you once more for taking the time to report this, feel free to get back in touch if you come upon any further issues, happy shader creations!
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