Depth Fade in VR

Node-based Shader Editor

Depth Fade in VR

Postby Iikka » Wed Apr 25, 2018 1:17 pm

Hello!

I'm currently trying to utilize depth fade for a VR app and I've ran into the issue of the depth being different for each eye. The depth fade starts at the same point for both eyes. But inside the mesh, where the fading happens, it's different. How would I go about solving this?

Thanks in advance!
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Re: Depth Fade in VR

Postby Amplify_Borba » Thu Apr 26, 2018 9:21 am

Hello, thank you for getting in touch and for your support!

Could you provide us a simple sample with the issue present so that we can debug it on our side, as we can't seem to replicate it?

Thanks!
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