WaterColor

Node-based Shader Editor

WaterColor

Postby JoseVargas » Wed Apr 25, 2018 10:10 pm

How can i do that? is it posible with amplify?
Image
JoseVargas
 
Posts: 5
Joined: Wed Apr 25, 2018 9:56 pm

Re: WaterColor

Postby JoseVargas » Thu Apr 26, 2018 1:17 am

this is what I have chieved

Image
JoseVargas
 
Posts: 5
Joined: Wed Apr 25, 2018 9:56 pm

Re: WaterColor

Postby Ricardo Teixeira » Thu Apr 26, 2018 1:00 pm

JoseVargas wrote:this is what I have chieved

Image


Greetings,

Interesting results, looking forward to see the final result.

In order to apply a texture to a shadow, you can use the following node setup as a simple starting point:

Image

Here is a more advanced example, with additional control:

Image

Do note that adjusting shadow appearance is not as straightforward as it might seem, some advanced techniques such as NGSS actually involve replacing Unity's built-in system.

Be sure to let us know if you have any followup questions.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Ricardo Teixeira
 
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: WaterColor

Postby JoseVargas » Sat May 05, 2018 2:19 am

Image
WIP if any one wants to help me are welcome
JoseVargas
 
Posts: 5
Joined: Wed Apr 25, 2018 9:56 pm


Return to Amplify Shader Editor

Who is online

Users browsing this forum: No registered users and 0 guests

cron