Point positions, trying to make dots on vertexes?

Node-based Shader Editor

Point positions, trying to make dots on vertexes?

Postby WACOMalt » Tue May 01, 2018 3:43 am

I'm trying in vain to make something that would basically give me little dots on all the vertices of the mesh. Is this possible in amplify using the built in nodes? Or am I going to have to resort to writing code?

Basically I'd assume it would sample each world position on the mesh and run that against the point positions and do a distance test of some sort.

but I cant wrap my head around it. Is there any good guide for writing custom function code in Amplify? The wiki is pretty empty about it.
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Re: Point positions, trying to make dots on vertexes?

Postby Amplify_Borba » Wed May 02, 2018 4:21 pm

Hello, thank you for getting in touch and for your support!

The effect you're trying to achieve is not as simple as it seems, and in order to make it work on any mesh it would have to be done through a Geometry Shader, which is currently not possible to make in the ASE context.

Although we're not able to provide support for this type of effect at this time, hopefully we can do so further down the road, if possible.

Please let me know if you have any further questions, thanks!
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