Template Binormal tag

Node-based Shader Editor

Template Binormal tag

Postby sunrice » Wed May 02, 2018 10:15 am

Hello.
I like your template feature.

I need to world normal, world tangent, world binormal features.
I am happy that ASE support this.

but, I was embarrassed.
I test this feature follow wiki page.

Data Type Description
wn World Normal
wt World Tangent
wb World Bitangent
wvd World View Dir
wp World Position

So, I Check the TemplateHelperFunctions.cs file.
Code: Select all
{"wbt"  ,TemplateInfoOnSematics.WORLD_BITANGENT},


hahah....
byebye..
sunrice
 
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Re: Template Binormal tag

Postby Amplify_Borba » Wed May 02, 2018 3:07 pm

Hello, thank you for the kind words!

We really appreciate that you've reported this error, we're going to correct our Wiki page regarding the World Bitagent Data Type, thanks and happy shader creations!
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