Refract Node Bug

Node-based Shader Editor

Refract Node Bug

Postby nur_michi » Tue May 22, 2018 7:03 am

Hi, I'm using the Amplify shader editor in Unity 5.6.5f1.
Whenever I use a refract node in one of my graphs and link an "incident", "normal" and "eta" into it, it translates into the cg code "refract( incident, incident, eta)", ignoring my normal and just returning my incident vector.

The node preview is fine, but the resulting shader is not. For now i circumvent the problem with custom expressions, but then i don't have proper node previews, which is also annoying.
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Re: Refract Node Bug

Postby Amplify_Borba » Tue May 22, 2018 1:18 pm

Hello, thank you for getting in touch and for taking the time to report this issue!

I've just confirmed that there is indeed a bug with the Refract node, and have escalated the issue to the developers.

You can expect it to be corrected in an upcoming ASE build, I'll be sure to let you know as soon as it is released!
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Re: Refract Node Bug

Postby Amplify_Borba » Wed May 23, 2018 6:03 pm

Hello, we've just released a new build, currently available for download through our website, in which we've fixed the reported issue.

Thank you once again for taking the time to report it, don't hesitate to get back in touch if you come across any further problems or have any questions!
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Re: Refract Node Bug

Postby nur_michi » Thu May 24, 2018 6:55 am

Great, thank you for the fast reaction
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Re: Refract Node Bug

Postby Amplify_Borba » Thu May 24, 2018 9:39 am

Always happy to help!

Have you had the chance to rate and review Amplify Shader Editor? It would be awesome if you could share your experience with the Unity community, the Unity Asset Store thrives on user interaction and direct feedback.
Every bit helps, your feedback is extremely valuable to us!

Feel free to get back in touch if you have further issues or questions, thanks!
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