Depth with Orthographic Camera

Node-based Shader Editor

Re: Depth with Orthographic Camera

Postby DuvE » Sun Jul 15, 2018 9:58 am

The problem was in Camera Far/Near Planes :)

So not, even with a "Convert to Linear" shaders work fine, for sphere shapes even better than without "Convert to Linear" option.

Thx for help!
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Re: Depth with Orthographic Camera

Postby Amplify_Borba » Mon Jul 16, 2018 9:24 am

Glad to know the information shared was useful!

Please let me know if you have any further questions, thanks!
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